Fidget spinners

   | 0 | Fidget spinner    |
   | --------------------- |
   | Replace the middle    |
   | side with `Target     |
   | hero can use their    |      
   | dice again duplicate` |
| Duplicate: copy this onto   |
| all allied sides this turn  |

I want one now.

Sometimes the fidget spinner will hit into your fingers, causing insignificant pain.

Then, as time goes on, it will rotate with more and more friction. Eventually, it will spin so badly that you won't bother picking it up again. It will stay somewhere on your desktop, occupying minimal headspace until you loose it overnight without even noticing it.

But maybe someone will see you using it, and will buy one.

Some specimens will be more noticeable, work better and longer at the same price. These specimens will spread faster, longer, eventually eclipsing the others. Maybe under the right conditions, we'll see a boom. Thousands of specimens per kmĀ². Now, obviously, the environment that gave them their place is an environment without fidget spinners. Maybe the fidget spinners that were so good at conquering human attention when they were few won't be as good now that there is so many of them. But hey, there'll always be some around. Less, but in an environment still suited to them. Still slowly changing, waiting to grow again. Maybe we won't even be able to tell that they came from a lineage of fidget spinners when we'll see them.


I still have no understanding for how fast they went down. That thing was *fast* and generalized. They blew up in 2 weeks, stayed 2 months, died in 1 week. I'm sure some social scientists are having fun with this one.